Both of you are right...but there are other that jave been negleted, downblaze and the ultrabright are more dmg oriented wepons... they are neglected becauese of the higher utility of malice and corupt light.
But put up against them in the same module and torso lineup against corup light and malice beam users... and they win... by 200-300hp only based on the dmg and res drai they do.
The top 10 is made up of exploiters of unbalancing issues... extra drainers, (valiant and ash generetors abuser with 2-3 myth hp plates, heaters that dont use energy and that pack up to 3 myth plates and 1 protectors). How would you run your setups with 3 myth plates? That is likebhaving 510 more hp, pack another myth protector... that is another 270-350 more hp.... think about it... you would run around with 2800 hp-3050 hp mechs... tou wouldnt mind the others... you could stomp them to death.
Energy was an utility and range modifier thing... that how it won in the old version.I was using energy ever since i started playing... the moment they made searmers and shreders not use energy... i saw that energy was dead.
Martirs like Andernut, Nautiloid,Ash2060,Rising,the fallen were still trying to run energy builds against shreders and swarmers, they wete fighting a loosing battle, even against Ultraspade builds made a come back in the last weeks of the last update... and were succesfull with thr launch of that devils ultravooling module.
In the Legacy version the energy was always 1 stwp behind evrythink and reqyiered alot of planing and strategy... use of range... creativity... it was the most fun build to have.
Now ... it is like watching it have revenge, it dominates the whole meta...is it fair? Yeah i guess it is ... it sat in the shadow too long.