It's not just the resource outposts, it's the whole maps in general, they over no counter play for the losing side. Maps should be more like earth where a good team even if under powered has a chance to stop the enemy team's advance and none of these maps has that. It's all poor map design.
Make the maps for the game play, for the players. Not for looks. A map needs a recipe to be successful like earth in my opinion and these maps haven't taken into account, even after all these years, anything of what a map really needs to excel at anything. No, you just add a million asteroids and call it a map and sell it, you sell it and it dies, honestly this theme should be called Battle Asteroids.
However what you just said @Malicewolf just gives more reason for everyone to say these maps are all poorly drawn, a map shouldn't have these long distances between a player and what escalates a war just to make it fair/look populated.
There's a particular map that i find really stupid, it's the one with a circle in the middle and 2 big living spaces east and west. That map is one example of a poorly drawn map. Even if you move the resource outposts to where people fight on it, they just load both sides with nukes and it becomes a dumb and anti-fun choke point.
Why was this map even made seeing it clearly didn't take game play into account and it sure as hell wasn't made to be fun for the players, it just looked pretty and it sold for a bit until it didn't. <- I didn't even experience this, that was sent to me by a friend just now.
The problems are there, fixing it won't solve it. So i ask you, why content yourself with dirt and then try to fix what shouldn't have to be fixed in the first place when we can just make a proper map that WORKS? Why can't we do that?