Couple of ideas revisited and added


#1

Been awhile since I’ve last made a contribution towards item ideas.
Not that all of you care but I feel like I should at least put these ideas out there…
tldr: read it

Old Items (before the update)

Shielded Core
Hit Points: 350
Energy: 150
Energy Regen: 50
Heat: 100
Cooling: 25
Weight: 448
Resistances: 2 Physical, 2 Heat, 4 Energy
Passive: 15% shielding, no Heat/Energy cost.

Steel Lance Mark I (melee weapon, think of this as a physical coldfire)
115-145 Physical Damage
4 Physical Resistance Drain
30 Heat Generation
5 Energy Consumption
2 Range
2 Uses
69 Weight

Steel Lance Mark II
120-150 Physical Damage
5 Physical Resistance Drain
28 Heat Generation
4 Energy Consumption
2 Range
2 Uses
72 Weight

Shield (not like a energy shield, a normal metal shield) Mark I
0 Physical Damage
0 Heat Generation
0 Energy Consumption
6 Uses (Drones damage are reduced at no cost for uses)
Weight: 114
Passive: This item reduces damage by 28% at the cost of one use, once the uses are depleted, the damage reduction lowers to 10% for the remainder of the battle. Receives a 5% damage reduction bonus if one or more melee weapons are equipped.

Shield Mark II
0 Physical Damage
0 Heat Generation
0 Energy Consumption
7 Uses
Weight: 122
Passive: This item reduces damage by 33% at the cost of one use, once the uses are depleted, the damage reduction lowers to 13% for the remainder of the battle. Receives a 6% damage reduction bonus if one or more melee weapons are equipped.

Post Update Items and extras:

Shielded Core (old item)
Knightless Torso (new item):
(Stats of lvl 40 torso)
Torso type: Physical
Hit Points: 730
Energy: 160
Energy Regen: 52
Heat: 190
Cooling: 70
Weight: 389
Resistances:
18 Physical, 22 Heat, 14 Energy
Passive: 10% Damage reduction for the duration of the battle at no heat or energy cost
Rarity: Legendary

Knightless Torso:
(Stats of lvl 50 torso)
Hitpoints: 840
Torso type: Physical
Energy: 195
Energy Regen: 62
Heat: 240
Cooling 92
Weight: 389
Resistances:
24 Physical, 28 Heat, 18 Energy
Active Ability: 20% Damage reduction for the duration of the battle once activated at no heat or energy cost, needs to be activated at the cost of 1 action point for damage reducing effects to be applied.
1.1x Damage reduction multiplier for each physical melee weapon equipped.
Rarity: Mythical

Steel Lance Mark I & II (old item)
Steel Striker (new item):
Physical side weapon
196-222 Physical Damage at Lv. 1
242-271 Physical Damage at Lv. 40
7 Physical Resistance Drain at Lv. 1
9 Physical Resistance Drain at Lv. 40
52 Heat Generation
14 Energy Cost
3 Uses
58 Weight
2 Range
Legendary

Steel Striker:
Physical side weapon
279 - 305 Damage at Lv. 1
366- 393 Damage at Lv. 50
10 Physical Resistance Drain at Lv. 1
13 Physical Resistance Drain at Lv. 50
94 Heat Cost
26 Energy Cost
3 Uses
58 Weight
2 Range
Mythical
Active Ability: Quickstrike, convert this item’s uses left into a single action point double attack with a 33% damage penalty.
-Requires full amount of uses left, once used reduces item uses to 0.

Shield (old)
Tri-titanium Buckler (new):
Physical side weapon
0 Physical damage at Lv. 1
0 Physical damage at Lv. 40
15% Physical damage returned at Lv. 1
25% Physical damage returned at Lv. 40
85% Heat generation at Lv. 1
70% Heat generation at Lv. 40
0 Energy cost at Lv. 1
0 Energy cost at Lv. 40
1 Range
101 Weight
Passive: Reduces excess knockback at the cost of heat generation, reflects (you still the full amount of damage, does not reduce any damage) X amount of only physical damage depending on item Lv. Limits maximum title movement to 2 tiles per action point.
1 KB = 100 Heat, 85% Heat generation means 85% of 100 becomes added to your max heat. Knockback has a minimum reduction of 1 KB.
Rarity: Legendary

Tri-titanium Buckler:
Physical side weapon
0 Physical damage at Lv. 1
0 Physical damage at Lv. 50
25% Physical damage returned at Lv. 1
35% Physical damage returned at Lv. 50
65% Heat generation at Lv. 1
50% Heat generation at Lv. 50
0 Energy cost at Lv. 1
0 Energy cost at Lv. 50
1 Range
101 Weight
Passive: Reduces excess knockback at the cost of heat generation, reflects X amount of Physical damage and/or half of that amount energy or heat damage depending on item Lv.
Rarity: Mythical

Lith-sink (new):
Drone
+70 Repair at Lv. 1
+110 Repair Lv. 40
35 Heat generation
22 Energy cost
999 Range
48 Weight
Rarity: Legendary

Lith-sink:
Drone
+115 Repair at Lv. 1
+140 Repair at Lv. 50
50 Heat generation
30 Energy cost
999 Range
48 weight
Rarity: Mythical

Constitution Drive (new):
Module
+20 Repair/action point at Lv. 1
+30 Repair/action point at Lv. 40
51 Weight
Passive: 20 Heat generation a turn
Rarity: Legendary

Constitution Drive:
Module
+35 Repair/action point at Lv. 1
+50 Repair/action point at Lv. 50
51 Weight
Passive: 35 Heat generation a turn
Rarity: Mythical

Mechanical Soul (new):
Module
Resistances:
6 Physical, Energy, and Heat resistance at Lv. 1
10 Physical, Energy, and Heat resistance at Lv. 40
1 Use
84 Weight
Active Ability: Requires 1 action point to active, protects against fatal damage once for a total of 2 action points after activation at Lv. 1. 3 Action point duration at Lv. 40.
-Can only have one Mechanical Soul equipped at a time
Rarity: Legendary, unique*
*Can only be obtained once BB has been defeated on any difficulty

Statis Cannon (new):
Energy top weapon
60-80 Energy damage at Lv. 1
85-110 Energy damage at Lv. 40
30 Energy at Lv. 1
45 Energy at Lv. 40
5 Regeneration damage at Lv. 1
9 Regeneration damage at Lv. 40
105 Energy cost
30 Heat cost
3-8 Range
88 Weight
2 Uses
Active Ability: Halfs opponents action points for 2 turns
Rarity: Legendary

Statis Cannon:
Energy top weapon
115-130 Energy damage at Lv. 1
130-150 Energy damage at Lv. 50
50 Energy at Lv. 1
70 Energy at Lv. 50
11 Regeneration Damage at Lv. 1
16 Regeneration Damage at Lv. 50
120 Energy Cost
35 Heat Cost
3-8 Range
88 Weight
2 Uses
Active Ability: Half opponents action points for 2 turns, restricts opponent tile movement to a maximum of 1 per action point for 1 turn
Rarity: Mythical

Note: 1 Turn = 2 action points

Thanks for reading :stuck_out_tongue:
Feedback welcome from most…

Since I most likely foresee somebody or some people yelling at me that this isn’t an rpg, so get rid of passives and/or active abilities. Carefully consider the following…
My reply: Probably would make the game more fun.
probably


#2

Lot to digest here. A lot of good ideas for sure! I put my own take on abilities and stuff in a post of my own (shameless plug)! :grin:

Seriously though, if abilities (in any form) were integrated it would definitely be pretty interesting. Keep it up!


#3

Feel free put your own spin on things…
just don’t forget to mention this post :stuck_out_tongue:


#4

So I’m supposed to use that and give up on a lot of other stuff on my mech?
I’d rather use normal modules for they weight less and are more efficient than this.

It uses energy.It’s super heavy for such a useless side weapon.It has uses and 2 range.Just use an Annihilation already.It has like triple the damage,less weight,more uses,same range and no costs.
Same with Mark I also.Two useless heaps of metal.

Too much weight.Seems pretty useless to…Same goes for Mark I again.

Too much weight for such core stats.Another useless thing.

I’d still go for an Annihilation for it’s better in all aspects.

Finally,something useful.Good RNG,good stats,good weight and good costs (93 heat for such a weapons seems more than fair to me).
Good job on this thing.

Still useless.

Just as useless as the previous…

Seems fair and balanced.
However,you might or might not have read the topic about adding a healing drone.The conclusion of it was that a healing drone would be pretty useless too…I even made a very detailed reply about it and did all the math to demonstrate that it’s pretty much a waste.

Same goes for these.Just no.

Once again no.I won’t even say it in detail…

What about the electrical damage…Sure,it says it halves enemy’s turns for 2 rounds but…I’d say it would be better without it.

Pretty much any torso would be better than this one…And by that I mean more usable and modifiable…[quote=“Cyborg, post:1, topic:11013”]
88 Weight
[/quote]
Cool,what can I say…Useless items for super high weight and close to no performance at all,yay!

This is an objective feedback,not a hate message.

this is like the 10th time I say it in a thread…

SUMMARY:
Useless items for super high costs and weight that give almost no performance and are a waste.(all of them but one,that is called ‘‘Steel Striker’’;that one was actually amazing!)
I could have done something better with the time I spent reading and commenting on this…At least I said everything about everything in here…


#5

Alright maybe you got a little confused…
Anything with Old means it is a legacy item concept, obviously now-a-days you wouldn’t want that on your mechs. This applies to shielded core, both steel lances, and both shields.
Everything after Knightless is post update meaning non-legacy concept and up to date.

Starting with Steel Striker, it is obviously a sword item not any type of gun and such. Its purpose is to be a high damage quick one shot attack for physical weapons. Since there really isn’t any 1 big shot weapon for physicals I thought it would be a nice addition.

Tri-titanium Buckler is a shield. Its purpose is to be combined with lith-sink (the repair drone that you called useless), constitution drive, machincial soul, and knightmare torso for maximum survival chances.
140 repair a turn plus 50 repair per action point = 240 HP a turn + 20%(1.1x per melee weapon) dmg reduction with a fatal damage resist if activated is pretty deadly
Also don’t forget that the torso itself has resistances which can exceed 65 in all res. with mechanical soul. Also you are reflecting 35% physical dmg or 17.5% Heat/Energy dmg with knockback reduction. Furthermore a legacy shield can also be activated on top of that making a 90% damage reduction pretty easy to achieve.

It short it’s pretty overpowered if you happen to have all of these on you maxed at once.
Also for Statis cannon it does deal electrical damage just that was a mistake on my part for not making it clear enough…
“50 Energy” and so fourth meant 50 electrical damage, my mistake.

Anyways, glad you gave your opinion on this matter, appreciate it :thought_balloon:


#6

Sure,well this cleared a little bit of it…But you could have have said something about the legacies sooner :smile::rofl:.Then I take back half everything I said.
However,some of them are simply not realistic and I don’t know if you could make such a build on the first hand because of the exaggerated weight.

Yes,i agree with you on this.And that would actually be super OP.But where are your weapons?Those things are heavy.
You’d have to give up on weapons,therefore maxing your defense and minimizing your offence…

Again.They are too heavy…You don’t have much choice for some weapons…
But,if you’d have both this core setup and also the weapons of your choice,then no matter what,this would be the top 1 OP build that would stand above all.
No doubt about that;it would be pretty much unbeatable.

Also,I am surprised to see how well you reacted to that reply,in which I mostly gave negative feedback.
You,mf,have my respect for that.
Not just that you handled it very well but you also gave a good explanation for it.Good job!


#7

Reducing weight for Knightmare torso, Mechanical soul, and Tri-Titanium Buckler.