So the item limit that was implemented. First of all I understand why its been done and it works quite well as it forces you to boost your items. But it needs some balancing to allow for experimenting and testing out different builds.
A fully equipped Mech has 23 slots to fill. That’s 69 for 3 mechs and then 1 more mech which people use as a campaign mech. So lets say 80 items go towards these mechs. This leaves you with a small amount of 20 spaces left at lvl 30 without having to buy more space. And in 1 day you tend to receive 20+ items if you are active and are therefore forced to also boost with said items as well to make space for the next day.
You also have to store legendary and epic items that you wish to sacrifice to transform new items to the next tier. of which i currently store about 10 legendary items just for future sacrifices when i receive the right weapons for my build.
In addition to this paint and power units are also counted under this limit.
I feel that the points made above are too limiting to allow for quick changes to your mech and force you down a path to stick very much to the mech you made and would therefore like to make the following suggestions to ease this effect.
- Power units and Paint no longer counted in item count
- Increase the limit of all levels slightly eg. Lvl 30 gets 120 slots.
- Allow players to spend coins on increasing the size of the item limit (Would also increase as reds cost does)
Any of the above would help with the item limit. And yes i realise you can currently use reds to extend the limit but who wants to use 475 reds to increase the limit by 50 that’s 6 premium boxes you could get!
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- I have another suggestion I’ll add below