New campaign, pretty ridiculous? It is if you ask me. It's pretty impossible to finish the whole thing when you're new. So I'm going to propose my ideas on how to make campaign actually, ahem, playable to our starters. (And probably older gents who does struggle with campaign). And yes, some changes within the "Fuel System".
Also, be sure to read on what mechs should be used to actually have a chance in campaign within this topic, so stay tuned!
1) Rational Mechs
Rational Mechs simply mean that the mechs in campaign abide within the limits provided by modules and weight. So eventually, campaign mechs wouldn't have to have 100+ cooling and have full 6 weapons equipped, leading to more balanced campaign mechs.
2) Less Damage Bonus
By this, it obviously means that insane campaign mech's damage bonuses must only be increased by 25%. I've seen a 'Blaster' (Physical Top Weapon, Base Damage: 40-50) do 80-100 damage! It's a gargantuan +100% damage increase! Remind you that that weapon is only a level 16 item. So Ultra Novas would do 300 damage if one insane campaign mech uses one?
3) Decrease Hit points
Hit points must be decreased by 25%. Seriously, a mech with the "Gladiator" (mid level torso) and has 700 hit points is crazy.
4) Decrease Energy and Heat
It's automatic that energy/heat cap and cooling/regeneration are included in this one. They must be decreased by 20%.
Moving on to the 'Fuel System':
1) Decrease time of recharge
If you're an active user, you may have seen my topic regarding the same idea. And I'll say it again, refilling of the fuel must be decreased by maybe 3 minutes.
2) Purchasing Fuel with Credits
Trust me, no one would waste their tokens on fuels. So why not make them purchasable by the means of use of credits? We don't use them unless we spam boxes for our, precious, fusion. Uh so yeah, maybe we can use them to get credits?
Here are the specified costs:
5 Fuel = 50k credits
10 Fuel = 95k credits
15 Fuel = 145k credits
20 Fuel = 200k credits
Last but not the least...
Remove fuel once finished the entire campaign
Oh and yeah, what builds should we use to beat campaign?
Heat mechs are the best. Lava Sprays and Axes are staple for doing campaign missions. I'm not being pessimistic and all, but without the said items, it's impossible to finish campaign sadly.
Diamond Shell mechs also works. Especially repair mech variants. This is what I personally use:
If ya'll are thinking "Oh silly Bluz, I have finished campaign, we don't need your suggestion.", you're wrong. Remember that people who doesn't have the right items or actually let alone have a good mech do exist. So try to be considerate about them.