This is a prime example of OP energy builds.
Rising threw the bankaccount at the screen on the new update.
And he riped the rewards, he has the most powerfull mechs in this game.
What actualy makes his builds so powerfull, except the 6 valiant snipers(he has 6 valiant snipers), 7 bunker shells, and 4 ash generators, 3 windforge drones, myth electric hooks(3 pieces), myth teleports(3 pieces), what actualy makes his build really OP, is the fact that each of those mechs pack 2 maxed myth hp plates, and 1 protector, thay sets his hp in the 2100 area, with 51 res.
At a closer analisys he is alao very flexible, with the builds, he can let go of the protector for and engine be it energy( that pumps his energt cap in the 560-600 area, with 230-270 regen) or heat engine( that pumps his heat cap in the 500-560 area, with 240-260 regen).
Thus he can take on any build that he faces with ease.
At 2100 hp in the close range, he outdamages phis builds by 100-150/turn, even more if he combines an ash generator(200 dmg +180 drain, with a bunker shell that can hot 380 dmg +140 drain and windforge 75 dmg and 76 drain, bringing a nice total of close to 970-1120 dmg in one turn)... that is more the half of the hp most mechs have.