You can make a phys no energy mech staying in range is the problem. Heat as well. Both are very unreliant on energy . The loss of damage per turn , energy carry over is the advantage to energy. All you have to do is drain super fast, balance your regen, hit points, and cool down , and be good against anyone no matter then medium? Easy peasy. So tired of whining about how energy is op. It's the hardest to build and fight unless you have a stock of ash creators, snipers, bunkershell s and modules . I have one good weapon. The rest came from a garbage pile.