Here is the full version of the second campaign. Enjoy!
So, let me tell you the story:
When you complete this campaign, the world is safe once again, but not forever...............
After a bit of time, Earth ran out of energy and resources which means no more life or mechs.....
BUT, there is still hope.. An alien planet, codename CF-34950, seems to contain a plenty of energy, together with LIFE.... researchers have sent mech-ships to the planet and the results are amazing......
A totally another world, full of life and unknown POWERFUL resources..........
But, there is an enemy........
KER-DAL, BIGBOY's successor, even stronger than him, with his army......
But, there is the only one way to survive...... TO FIGHT.
Now, that was the story. Time to get onto the thing. Well, as said ,, a totally another world'' and also ,,with unknown POWERFUL resources'' so it is going to be totally different from this campaign we have now.
First season will be an underground city built in ''liquid ground'' leaded by old Big Boy protector, who did not fight for decades. Liquid ground.......... well, it is possible to swim in it, but it is very, very hard.
Side missions are just submarines. Second season is a basement of rare resources, found deep in liquid ground, which is kept by Ker-Dal's weaker army leader. The basement is on an island. Is an island with weird ''trees'' with ''ice spikes'' which are actually broods of some sort of insects. .You can get some STRONG items when you defeat him. Side missions are security planes that fly around the island. Third season is a air base which was used to be a lab for researching new resources. It's protector is a great battle mech developed to protect the base. He is a HUGE strong physical mech with a rare sword, replica of Ker-Dal's sword. Weaker then original, but still very, very strong. Side missions are also planes that fly around the base. Fourth, season is a deep underground mine. A mine of rare minerals that were sold to other corporations, but also used to build new stronger metals for torsos. Is kept by Ker-Dal's stronger army leader. Side missions are empty holes that had no minerals and were used to build mini bases in them. And yea, you can get GOOD TORSOS, and you even have a chance of getting torso that was used by third season protector. Fifth season is on ground. Ground is built out of stone that was super easy to break, but is in large quantities. The place is filled with Ker-Dal's protectors, and leaded by Ker-Dal great protector. Is gonna be challenging to defeat him. Side missions are mini bases with Ker-Dal's protectors.
And now, finally, the sixth season, THE FINAL SEASON, KER-DAL'S BASE. Is on some liquid that burns and lights EXTREMELY. This one is hard and though, of course. After defeating Ker-Dal, you finally take over his planet and build your base. You can switch between your planets, if you want. Is a brand new place, so it means a lot of new items. If you switch between planets, you can carry only one mech to second planet, and leave others in the first planet. If you're thinking why would you stay on first planet, and how did it survived, is because energy was brought to the first planet. Also, there will be two arenas. If you ask ''WHY??'' is because there are two different planets. Also, this campaign is harder than the first one. That's why will you get a lot more bigger rewards.
You've find the planet. And you travel to it with a small army and a special ship which transforms into your base when you're there.Is not safe, of course. Is totally unknown and there are a plenty of enemies there. Before arrival, there are three places to choose from where to build your base. Those places aren't so away from each other. After arrival, you've carried only one of your mechs and a small army. There are new values, because gold coins and tokens are worth nothing in here. Gold coins are replaced with unique minerals. There is more, but I will explain it later in this topic. Tokens are replaced with special crystals that create unique light and also I will tell more about later in this topic. There are buildings you can build on this planet that you need for survival. You can upgrade you base to be better and greater. You can build a lab that you will need to research new resources and transform them into something you need. A protective wall, it will be used to protect yourself from enemy attacks. You'll be able to send your army into parts of the wall so they destroy enemies that attack you. Build hangar to build your army. You'll be able to send mech-ships to look for mines. After a bit of time, they will come and tell you what kind of mine they have found. How deep is it, how large, what kind of minerals or crystals are in it, is there any danger, is it free or took by Ker-Dal's miners. Then you send your miners to mine whatever is there. You will also have to send cargo-ships that will take the mined minerals or crystals to your base. Oh, I forgot one building. You'll have to build a warehouse to store your items there. You'll be able to send mech-ships to check are there enemies coming to attack you or send them to check out how does the next campaign level look. Use of lab: When you've got your minerals, send them to your lab. There they will be researched for a bit of time (researching is only required when the mineral / crystal is unknown). After that, they can be fused to make a greater mineral (rarely a crystal) or transform them into something you need for building mechs. After all, they are going to hangar to be used for building. Minerals / crystals can be transformed into metal, ammunition and item cores. In the hangar, combining ammo-made minerals and metal you can get bullets. Then you need to build a item from metal and build it's activator. Combining item activator and the item made from metal results an item, of course. To make a weapon you will need to design it from metal, build it's activator and build ammo for it Is a lot, too lazy to explain . In a hangar, you can build a buggy, a tank and a mech. It all costs depending how strong are his items. The warehouse can be upgraded and more it is upgraded, more stuff it can store The wall can be upgraded and then it gets stronger and it can store more mechs. You can build turrets on wall that are self-controling and they automatically recognize enemies.
Gold coins are replaced with unique minerals. They are special because of their unique look and they can't be used for anything because of their unique core. Those minerals will be called INSERT NAME HERE. Tokens are replaced with special rare crystals that create unique light and are INDESTRUCTIBLE which means they can't be used for anything either. It's name will be INSERT NAME HERE. Some of you remember, when SM reloaded was out, you had to turn your SM coins into gold coins. Same thing will be done here. Turn your gold coins into those minerals and turn your tokens into those crystals. 1M gold coins will be worth 325K minerals. 100 tokens will be worth 10 of those unique crystals. I know of most of you will disagree...... When you go to colonize a mine, you'll have to build a mini-base there so you can always know what is going on there. When you beat a campaign level, you automatically colonize it. Just to know, you can build more hangars, labs, warehouses (except the main base)..... You can send your army to mines which are enemy coloniezed to destroy the enemies and take it over. However, it won't be successful every time. When you are going to beat a campaign level, you can also bring a few mechs / tanks / buggies to help you. You'll be able to build a repair shop, a place where you repair your survived mechs, or even yourself. Forgot to tell, you'll be able to pickup items your enemies left. Bring them to your repair shop, repair them, then send them to your hangar. There, those items will be in-function again, and there they'll be ''turned to your items'' (at least I tried to explain it). Upgrading can unlock new features. Upgrading a lab can unlock fusing crystals / minerals, or even changing them into another mineral / crystal. Upgrading a hangar can unlock ''fusing items''. It actually means you can combine items to make a greater one. For example:
(this is just a crappy example)
In a hangar you can also build mech-ships. They're important, you know. Upgrading a warehouse can unlock new storages, like for items. Upgrading a repair shop can unlock better repairing. Don't you think this is going to be awesome? It will make the game a lot more better and exciting! When you beat Ker-Dal, you're gonna have the same power you had on the last planet. Play in the second arena, because there will be no noobs. There will be small colonies left over the whole planet, but they aren't so strong and they can't beat you. Is for those who like farming ''coins'' and XP in campaign. Then you will also be able to build a more main bases over the planet. By the way, after every campaign season beaten, something happens (just like on the end of the first campaign). Now, all you have to do is to vote.
- Is pretty complicated, but is good. Implement.
- Is awesome! Implement!
- Is too complicated. Don't implement.
- It sucks! Don't implement!
Votes are public.