Full Ingame rules in accurate/clear terms
You can submit any certain units that go above the natural basics of tanks.
Submit your prototypes/versions of basic tanks here or in the contribution and archives section.
A basic tank/unit is worth 250 or less statpoints which build +25 rate faster.
The only way to summon/build anything is through using your hero/main characters/structures.
Your nation's building/action rate or boosts/reductions is limited to 50 statpoints.
You can also host special pvp/event rooms for your own chamber/sector fun without limitations, the charts of progress of kills/experience must display the members/guests of your channel.
Your nation starts with 3 hero/main characters/structures have a total up to max 950 statpoints to use, you can exceed it but it will have to be approved of by first to take any true effects.
You can build from any hero/main character/structure on your existing nation which has a 50+ statpoints boost limit from any extent building/constructiong using statpoints in your starting nation.
Ponder many players as you conquer many regions or use your pvp against other players.
Hitpoints : When 0 results death
Extent : Increases hitpoints extent by +1x meaning a survival.
Damage : Reduces Health
Heal/Repair : Increases health
Constructing : Increases builder rate which is added onto statpoints
Damage (type/optional) : Define it to determine what it does to your target.
Cannon/Power : Increases damage/heal extent/amount by +1x meaning more turret ferocity.
Ammo/Combo : How many shots fired per round-off 0 mean +1 attack per roundoff which gives you +50 statpoints which can be used regardless of terms.
Dodge : How much ammo/combo could be dodged per round-off.
Armor (type/optional) : Reduces damage, (doesn't count as any at max 25 in the 1 armor type)
Plates (type : Increases armor extent by +1x meaning thicker armor.
Speed : Reduces target distance and also escapes from damage if higher than range.
Range : Increases your distance
Mortar/Howitzer : Increases range extent by +1x meaning an longer range.
Stealth : You can't be targeted per stealth, but while firing +1 sensor added to target
Jammer : You can reduce a target's sensor adding +1 cloaking all allies from radars and sensors
Cloak : Increase stealth/jammer extent by +1x meaning an more effective avisibility (invisibility).
Sensor : You can attack stealth targets if your sensor is equal or higher than their stealth
Scanner : Increases sensor extent by +1x meaning your sensor is amplified.
Weakness : state any weakness at min/max of 50 to gain +50 statpoints, any other weaknesses are linked to the first.
Target (name) : If you choose a specific target type then the unit has +50 statpoints which can be used regardless of terms
Target II (name) : If you choose a second target type then you lose the +50 statpoints
Garrison/Equip, Carry/Immunity (name) : -50% statpoints total statpoints
Faction/Nation : +50 statpoint max for nations only
Roundoff/Lifespawn : Will die on a set roundoff (number). (gain +100 statpoints, loses 10 of it's boosts per +1 lifespawn)
Uses/Ability : Will be unusable on set number (number). (gain +100 statpoints, loses 10 of it's boosts per +1 lifespawn)
Damage types : Physical/Psychological = Plasma/Impact, Thermal/Fire, Electrical/Energy, Vaporizer/Laser, Iron/Ceramic, Stone/Diamond, Steam/Frost, Flexible/Custom, Pattern/Formula, Chemical/Biological = Tonic/Serum, Antidote/Cure, Toxic/Corrosive, Evolution/Age, Strength/Force, Mass/Matter, Armor/Shield, Field/Radius, Plague/Contamination, Radiation/Radioactive, Virus/Infection,
Magic/Mythological = Chronology/Teleportation, Cursed/Taint, Blessed/Arcane, Empower/Imbue, Fiendish/Malice, Subterror/Underworld, Zombatic/Vamyrism,
Method/Plan = Scatter/Rapid, Semi/Shot, Spread/Contaminate, Pierce/Precision, Crush/Smash, Slash/Slice, Hack/Intercept, Bombard/Siege, Torture/Demise, Electrify/Shock, Destruction/Devastation, Demonstration/Show-off
Travel types = Air, land, sea, space and by magical/mythical.
Travel methods = wings/rotors, wheels/tracers, servos/feet, balloon/fan, engine/booster, propeller/cable.
Firing/Unit types = Cannon/Catapult, flak/granade, bomb/shell, fusion/propulsion, reactor/cutter, matter/energy, outpost/factory, base/barracks, sphire/lair, sector/center, dungeon/chamber, vehicle/infantry, mech/tank, aircraft/hovercraft, prototype/invention,
No stats results
If you haven't declared your tank's stats then it's treated with these statpoints that are displayed with these default tank stats.
Hitpoints : 100, Armor : 25, Damage : 2 (2x25 = 50), Cannon 25, Range : 25, Speed : 25
stealth : 1, sensor : 1, Travel by Tracer : 1 (205 stat points total)
(Destroyed in a draw vs default tank in 4 shots)
Here's a shortcut link.
The commas tells/for separation, the strikes / are for optional, and the braces () are for mathematical display/indication.