Let me get this straight, cause i want to clarify some things.
Only up to lvl 40 legendaries are allowed?
Does that mean all modules and torso and legs and utility(drone included) have to be caped at lvl 40 legendary?
Only 3 wepons allowed, that use energy?
Well basicly if i got this right this is a Energy only tournament.Cause the only wepons that can work on this are,energy drainers.So this will all be reduced to whom has the holy trinity : ash generator, valiant, and bunker shell.Also legendary hp modules will have the greatest impact, since builds will be around 1300-1500 hp, while lvl40 legendary hp provide 1700-1800 hp, but in the end that means this tournament will be dominated by energy builds with legendary hp modules... and having no access to energy free wepons... unbalances alot the gameplay.
May i give you some sugestions:
1. Either cap the lvl at 1 for all legendaries.
Because all of us have some, cause we need them for transformation ritual sacrifice, and we stockpile them. We either make them from epics, or obtain them.
2. Or cap the lvl at lvl 1 mythicals. A bit harder to be done, since most boost their mythicals slowly each day.
3. Allow fully fused builds, but cap the number of wepons to 3, and exclude by poll certain wepons.
Or just draft random the wepons that can't be used.
Also exclude the myth hp modules and protectors.
Make it like a raffle, select 18 wepons(6 of each type, heat, fire, phis) then asses number to them, and ban random 3 of them.
Hope this helps.