As you have obviously noticed we have changed the XP Rewards in the campaign missions.
We decided to match the initial progress pace with similar RPG games in the industry, and we tested this experience the past weeks with a few thousands players as a test group. Since we saw good results, we have decided to implement the changes to the rest of the players, which was done yesterday.
What I expect is that in the next day or so a lot of you who are in low & mid levels will gain a handsome amount of XP which will get you to a considerably higher level. Then progress will start to slow down again. This is expected and normal. Players will start to spread between a lot more levels than now which is part of the plan.
We’re obviously monitoring the game and of course we’ll do adjustments to the balance based on what we’ll see, but we do want players in early levels to level up faster and slow down only towards higher levels.
Most of the team here reads the forum on a regular basis so we’re aware of the discussion that started. However, please be aware we’re not making any balancing changes (ever) based on forum posts (unless what reported is a bug). We use data we collect that covers all players, and we only make changes after we analyze it.
Please feel free to continue discussing this and bring up anything to the attention of the community and us. We all work hard to make the game as fun, interesting and enjoyable as possible for everyone.