Keep that in mind.
This is what I came up with:
Bow,alloe me to explain:
Crimson Rapture:135 heat dmg,-48 heat cap,93 heat cost (will neglige energy coat
1 heat to an opponent with,let’s say,200 heat cap would turn from
0/200 -> 135/152,which doesn’t overheat the opponent
Based on what you said about transfering the heat cost,it would turn to be as
135+93=228 => 228/152 which does overheat the opponent
So,a way to balance it would be that,when heat cap reaches maximum,the rest of the heat cost not to be transferred.
So,instead of 228/152,the opponent would have 152/152 which is NOT an overheat.
Like this,you get 76 heat as the after-cost,instead of 96.So
,It’s still cheaper and your opponent still receives a little extra heat damage.If the opponent is already shut down/hax maximum cap reached,the extra heat would not count.Just so it’s fair.
Complicated but that’s the most balanced way I could find.
Now,for a phys x phys battle.
The weapons would do an average of 300 dmg each,drone has 100 avg dmg.
So,let’s fast forward.
In the 4th round,when you’d kill the opponent,you would only benefit of 100 extra health…You wouldn’t survive another avg Annihilation shot.(neglected res drain)Also,I drew that on turns to see if turns would affect it somehow.
I also gave the opponent a drone and did not give one to the user to demonstrate it’s ability.
So,it would be a fixed kill without a frone;overkill+health left using one.
It could save you another turn with just 10% Lifesteal.
Might not seems that much but it has the potential of saving you a turn,therefore dealing another 2 shots plus the drone (if you activated it)
As for energy…Same as heat.
When energy cap is maxed/over-maxed,the energy cost wouldn’t transfer to your opponent anymore for any extra damage.
Like this,it’s a balanced “Lifesteal” for energy too.It
wouldn’t deal extra dmg but it would help drain faster.